![]() ![]() For starter, there isn’t traditional gap closer and disengage skills like Samurai, but the ones they have are creative. Outside the main attraction, there’s at least a couple other things to look at. It could be argued that it puts a debuff on the enemy/enemies, similar to Trick Attack, but it still only affects that individual character’s damage, not everyone else’s. I wish it was part of the actual rotation similar to, well, every other job. My least favorite element of this, though, is that to maintain the Death’s Design debuff on the enemy, players need to hit an individual weaponskill. Build up gauge with the core rotation, be it single target or multi-target attacks, maybe use some of the more unique OGCD such as an Infuriate-esque equivalent, or an attack that gives two Soul Reaver stacks, and then try to get into the Reaper state as fast as possible to do the most amount of damage. That’s more or less the crux of the job, though. Because of this, though, it seems like a busy job, maybe more so than any other melee because of the multiple gauge managements. All of this sounds confusing and it took a while before I grasped the general rotation of it, but it’s some of the flashiest and most fun I had with an Inner Release-esque attack. Perform this until only one stack remains and at that point the spell Communio will be used as a finisher, a Midare equivalent, one that even comes equipped with a cast bar but also does splash damage. Upon using two of the new reaper skills (which extinguish the blue stacks), a follow up OGCD will appear that eats the two purple. Here, yet another gauge will appear, this time with five stacks of blue on top of five stacks of purple. When this happens, the blue Gibbet, Gallows and Guillotine skills will transform into blood red Reaper abilities. ![]() This will be continuously done until the Shroud gauge is at least 50, and at that point Enshroud will be readily available, enabling a berserker mode (Inner Release-style) where the Reaper avatar, Lemure, takes over for 30 seconds. After generating 50 Soul, a Fell Cleave-esque attack is made available that grants the Soul Reaver buff (Legacy of Kain, anyone?), allowing the use of at least one follow-up attack denoted in blue, and that generates Shroud (the blue meter). There’s the standard one-two-three combo which will generate a certain amount of Soul Gauge (the red meter), along with its own Trick Attack ability, although it only affects your damage. ![]() The core gameplay is relatively simple, comparative to something like Warrior. A dark and brooding class that would make Grim Reaper proud, we had a good amount of time with it and were left wanting so much more, although a lot of it had to do with trying to understand and figure out an optimal rotation. The job that everyone is talking about, and we no doubt will have an endless sea of spread throughout Old Sharlayan, Reaper is the second job coming out in Endwalker. With that said, there are adjustments that are so great that we can’t just help bring them up. That means we’ll be trying to avoid talking too much about potency numbers. It should be stated what we got to play was an in-development build of Final Fantasy XIV: Endwalker, and content in the final version is subjected to change. We were able to try out the two new jobs at the Final Fantasy XIV Media Event late last month, and our expectations were flipped on our head. With the upcoming expansion Endwalker, we see the Gundam-esque Sage joining forces with the dark and edgy Reaper. While it seems like Square Enix could be running out of unique classes, they continue to surprise us. Heavensward got Astrologian, Dark Knight and Machinist, Stormblood received Samurai and Red Mage, and Shadowbringers picked up Dancer and Gunbreaker. Every expansion, Final Fantasy XIV finds itself with a larger roster of jobs to progress through.
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